When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second the enemy will Ignite, burning until they die.
Your damage is increased by 40% for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000%. You can only have one Elite damage bonus active at a time.