Class
Set Name
Crafted
Level -
Order by
Set Name ▲ Level Set Bonus Set Parts Distribution
50 Entries
  • 70

  • (2) Set:
  • +500 Strength
  • (4) Set:
  • Reduce the cost of all abilities by 50% while Akarat's Champion is active.
  • (6) Set:
  • Reduce the cooldown of Akarat's Champion by 50%.
  • 52
  • (2) Set:
  • +30 Resistance to All Elements
  • (3) Set:
  • 2.50% of Damage Dealt Is Converted to Life
  • Ranged and melee attackers take 300 Holy damage per hit.
  • 70
  • (2) Set:
  • +100 Resistance to All Elements
  • (3) Set:
  • +20% Life
  • (4) Set:
  • Attacks cause your followers to occasionally come to your aid.
  • 70
  • (2) Set:
  • Reduces damage from ranged attacks by 7.0%.
  • Reduces damage from melee attacks by 7.0%
  • (3) Set:
  • Reduces damage from elites by 15.0%
  • Increases damage against elites by 15.0%
  • 42
  • (2) Set:
  • Reduces damage from melee attacks by 2.0%
  • (3) Set:
  • Reduces damage from ranged attacks by 2.0%.
  • 70
  • (2) Set:
  • When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
  • (2) Set:
  • When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.
  • 60
  • (2) Set:
  • +250 Vitality
  • Increases damage against elites by 10.0%
  • (3) Set:
  • Reduces damage from elites by 10.0%
  • +25% Extra Gold from Monsters
  • (4) Set:
  • You are immune to Desecrator, Molten, and Plagued monster ground effects.
  • 70
  • (2) Set:
  • +15% Life
  • (3) Set:
  • Reduces cooldown of all skills by 10.0%.
  • Increases Bonus Experience by 20%
  • 21
  • (2) Set:
  • +2% Life
  • Monster kills grant +20 experience.
  • 60

  • (2) Set:
  • Increases Fury Generation by 10 (Barbarian Only)
  • During Whirlwind you gain 30% increased attack speed and movement speed.
  • 70
  • (2) Set:
  • Attack Speed Increased by 8.0%
  • (3) Set:
  • 50% Better Chance of Finding Magical Items
  • Increases Bonus Experience by 50%
  • 23
  • (2) Set:
  • Attack Speed Increased by 2.0%
  • (3) Set:
  • 10% Better Chance of Finding Magical Items
  • Increases Bonus Experience by 30%
  • 31
  • (2) Set:
  • Regenerates 20 Life per Second
  • (3) Set:
  • +20 Resistance to All Elements
  • 70
  • (2) Set:
  • Regenerates 6000 Life per Second
  • Reduces cooldown of all skills by 10.0%.
  • (3) Set:
  • +50 Resistance to All Elements
  • Reduces all resource costs by 10%.
  • 60

  • (2) Set:
  • +250 Intelligence
  • Reduces damage from elites by 10.0%
  • Your shields heal for 25% of their remaining amount when they expire.
  • 60

  • (2) Set:
  • Vault now costs 8 Hatred instead of Discipline.
  • 70

  • (2) Set:
  • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 2 seconds.
  • (4) Set:
  • Enemies affected by your Slow Time take 2000% weapon damage every second.
  • (6) Set:
  • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
  • 70
  • (2) Set:
  • Ranged and melee attackers take 6000 Fire damage per hit.
  • (3) Set:
  • Chance to Deal 25% Area Damage on Hit.
  • (4) Set:
  • +15% Damage to Demons
  • Chance to reflect projectiles when you are hit by enemies.
  • 60
  • (2) Set:
  • Ranged and melee attackers take 999 Fire damage per hit.
  • (3) Set:
  • 1.1% Chance to Fear on Hit
  • (4) Set:
  • +3% Damage to Demons
  • Chance to reflect projectiles when you are hit by enemies.
  • 70

  • (2) Set:
  • Companion calls all companions to your side.
  • (4) Set:
  • Sentries cast your Hatred spender when you do.
  • (6) Set:
  • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.
  • 60
  • (2) Set:
  • +250 Vitality
  • Critical Hit Damage Increased by 50.0%
  • 70

  • (2) Set:
  • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown.
  • (4) Set:
  • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards.
  • (6) Set:
  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
  • 55
  • (2) Set:
  • +110 Vitality
  • Regenerates 130 Life per Second
  • 70
  • (2) Set:
  • +250 Vitality
  • Regenerates 8000 Life per Second
  • (3) Set:
  • +15% Movement Speed
  • 60
  • (2) Set:
  • +40 Resistance to All Elements
  • Attack Speed Increased by 5.0%
  • 70
  • (2) Set:
  • +100 Resistance to All Elements
  • Attack Speed Increased by 10.0%
  • 70

  • (2) Set:
  • +500 Intelligence
  • (4) Set:
  • Reduces cooldown of Wall of Zombies by 2 seconds. (Witch Doctor Only)
  • (6) Set:
  • Wall of Zombies spews acid, dealing 300% weapon damage every second for its entire duration.
  • 60

  • (2) Set:
  • Call of the Ancients last until they die.
  • (4) Set:
  • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
  • (6) Set:
  • While both Wrath of the Berserker and Call of the Ancients is active, you deal 100% increased damage.
  • 60

  • (2) Set:
  • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.
  • (4) Set:
  • Gain the base effect of all four Mantras at all times.
  • (6) Set:
  • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
  • 70
  • (2) Set:
  • Every time you spend primary resource, you gain 6% increased attack speed for 5 seconds. This effect stacks up to 5 times.
  • 70
  • (2) Set:
  • +500 Vitality
  • 60
  • (2) Set:
  • +15% Extra Gold from Monsters
  • 15% Better Chance of Finding Magical Items
  • This ring sometimes summons a Skeleton when you attack.
  • 60

  • (2) Set:
  • +250 Intelligence
  • Grants 30 Mana per Kill (Witch Doctor Only)
  • You are surrounded by a deadly Poison Cloud.
  • 70

  • (2) Set:
  • Reduce the cooldown of Earthquake by 2 seconds every time it kills an enemy.
  • (4) Set:
  • Cause an Earthquake when you land after using Leap.
  • 70

  • (2) Set:
  • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
  • (4) Set:
  • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light by 500% for 3 seconds.
  • 60

  • (2) Set:
  • Reduce the cooldown of Rain of Vengeance by 2 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
  • (4) Set:
  • Rain of Vengeance deals 100% increased damage.
  • (6) Set:
  • After casting Rain of Vengeance, deal 400% increased damage and take 30% reduced damage for 5 seconds.
  • 70

  • (2) Set:
  • Your Spirit Generators have 25% increased attack speed and 300% increased damage.
  • (4) Set:
  • Dashing Strike spends 75 Spirit, but refunds a Charge when it does.
  • (6) Set:
  • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds.
  • 70

  • (2) Set:
  • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage.
  • (4) Set:
  • Soul Harvest gains the effect of every rune.
  • (6) Set:
  • Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.
  • 70

  • (2) Set:
  • Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
  • (4) Set:
  • Increase the damage of Shield Bash and Sweep Attack by 500%.
  • (6) Set:
  • Every use of Shield Bash or Sweep Attack that hits an enemy grants 30% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
  • 70
  • (2) Set:
  • +250 Strength
  • +250 Dexterity
  • +250 Intelligence
  • +250 Vitality
  • (3) Set:
  • Whenever a Death's Breath drops, a second one will also drop.
  • 60
  • (2) Set:
  • +35 Strength
  • +35 Dexterity
  • +35 Intelligence
  • +35 Vitality
  • 60

  • (2) Set:
  • +250 Dexterity
  • Increases Spirit Regeneration by 4.00 per Second (Monk Only)
  • Chance to hurl a ball of pure energy when attacking.
  • 60

  • (2) Set:
  • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
  • (4) Set:
  • Attacks increase your resistance to that damage type by 100% for 6 seconds.
  • (6) Set:
  • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
  • 70

  • (2) Set:
  • The first enemy hit by Furious Charge takes 100% additional damage.
  • (4) Set:
  • Furious Charge gains the effect of every rune.
  • (5) Set:
  • Enemies hit by your Furious Charge take 3000% weapon damage over 3 seconds.
  • 70

  • (2) Set:
  • When receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every 120 seconds.
  • (4) Set:
  • Shadow Power gains the effect of every rune.
  • 70
  • (2) Set:
  • Ranged and melee attackers take 4000 damage per hit
  • (4) Set:
  • Your Thorns damage now hits all enemies in a 15 yard radius.
  • 70

  • (2) Set:
  • Your generators also generate 1 Discipline.
  • (4) Set:
  • Gain 20% damage reduction and deal 20% increased damage for 4 seconds if no enemy is within 10 yards of you.
  • (6) Set:
  • Your generators and Multishot deal 15% increased damage for every point of Discipline you have.
  • 70

  • (2) Set:
  • +500 Intelligence
  • (4) Set:
  • Archon gains the effect of every rune.
  • 70

  • (2) Set:
  • Increase the damage of Rend by 500% and its duration to 15 seconds.
  • (4) Set:
  • During Whirlwind you gain 40% damage reduction.
  • (6) Set:
  • Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage.
  • 60

  • (2) Set:
  • Your Fetish Army lasts until they die.
  • (4) Set:
  • You and your pets take 2% less damage for every Fetish you have alive.
  • (6) Set:
  • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds.