Class
Set Name
Crafted
Level -
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Set Name ▲ Level Set Bonus Set Parts Distribution
53 Entries
  • 70

  • (2) Set:
  • +500 Strength
  • (4) Set:
  • Reduce the cost of all abilities by 50% while Akarat's Champion is active.
  • (6) Set:
  • Reduce the cooldown of Akarat's Champion by 50%.
  • 52
  • (2) Set:
  • +30 Resistance to All Elements
  • (3) Set:
  • 2.50% of Damage Dealt Is Converted to Life
  • Ranged and melee attackers take 300 Holy damage per hit.
  • 70
  • (2) Set:
  • +100 Resistance to All Elements
  • (3) Set:
  • +20% Life
  • (4) Set:
  • Attacks cause your followers to occasionally come to your aid.
  • 70
  • (2) Set:
  • Reduces damage from ranged attacks by 7.0%.
  • Reduces damage from melee attacks by 7.0%
  • (3) Set:
  • Reduces damage from elites by 15.0%
  • Increases damage against elites by 15.0%
  • 42
  • (2) Set:
  • Reduces damage from melee attacks by 2.0%
  • (3) Set:
  • Reduces damage from ranged attacks by 2.0%.
  • 70
  • (2) Set:
  • When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
  • (2) Set:
  • When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.
  • 60
  • (2) Set:
  • +250 Vitality
  • Increases damage against elites by 10.0%
  • (3) Set:
  • Reduces damage from elites by 10.0%
  • +25% Extra Gold from Monsters
  • (4) Set:
  • You are immune to Desecrator, Molten, and Plagued monster ground effects.
  • 70
  • (2) Set:
  • +15% Life
  • (3) Set:
  • Reduces cooldown of all skills by 10.0%.
  • Increases Bonus Experience by 20%
  • 21
  • (2) Set:
  • +2% Life
  • Monster kills grant +20 experience.
  • 60

  • (2) Set:
  • Increases Fury Generation by 10 (Barbarian Only)
  • During Whirlwind you gain 30% increased attack speed and movement speed.
  • 70
  • (2) Set:
  • Attack Speed Increased by 8.0%
  • (3) Set:
  • 50% Better Chance of Finding Magical Items
  • Increases Bonus Experience by 50%
  • 23
  • (2) Set:
  • Attack Speed Increased by 2.0%
  • (3) Set:
  • 10% Better Chance of Finding Magical Items
  • Increases Bonus Experience by 30%
  • 31
  • (2) Set:
  • Regenerates 20 Life per Second
  • (3) Set:
  • +20 Resistance to All Elements
  • 70
  • (2) Set:
  • Regenerates 6000 Life per Second
  • Reduces cooldown of all skills by 10.0%.
  • (3) Set:
  • +50 Resistance to All Elements
  • Reduces all resource costs by 10%.
  • 60

  • (2) Set:
  • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards.
  • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
  • 60

  • (2) Set:
  • Vault now costs 8 Hatred instead of Discipline.
  • 70

  • (2) Set:
  • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 2 seconds.
  • (4) Set:
  • Enemies affected by your Slow Time take 2000% weapon damage every second.
  • (6) Set:
  • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
  • 70
  • (2) Set:
  • Ranged and melee attackers take 6000 Fire damage per hit.
  • (3) Set:
  • Chance to Deal 25% Area Damage on Hit.
  • (4) Set:
  • +15% Damage to Demons
  • Chance to reflect projectiles when you are hit by enemies.
  • 60
  • (2) Set:
  • Ranged and melee attackers take 999 Fire damage per hit.
  • (3) Set:
  • 1.1% Chance to Fear on Hit
  • (4) Set:
  • +3% Damage to Demons
  • Chance to reflect projectiles when you are hit by enemies.
  • 70

  • (2) Set:
  • Companion calls all companions to your side.
  • (4) Set:
  • Sentries cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • (6) Set:
  • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.
  • 60
  • (2) Set:
  • +250 Vitality
  • Critical Hit Damage Increased by 50.0%
  • 70

  • (2) Set:
  • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown.
  • (4) Set:
  • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards.
  • (6) Set:
  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
  • 55
  • (2) Set:
  • +110 Vitality
  • Regenerates 130 Life per Second
  • 70
  • (2) Set:
  • +250 Vitality
  • Regenerates 8000 Life per Second
  • (3) Set:
  • +15% Movement Speed
  • 60
  • (2) Set:
  • +40 Resistance to All Elements
  • Attack Speed Increased by 5.0%
  • 70
  • (2) Set:
  • +100 Resistance to All Elements
  • Attack Speed Increased by 10.0%
  • 70

  • (2) Set:
  • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from all sources for 10 seconds.
  • (4) Set:
  • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.
  • (6) Set:
  • After casting Wall of Death, gain 900% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
  • 60

  • (2) Set:
  • Call of the Ancients last until they die.
  • (4) Set:
  • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
  • (6) Set:
  • While both Wrath of the Berserker and Call of the Ancients is active, you deal 250% increased damage.
  • 60

  • (2) Set:
  • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.
  • (4) Set:
  • Gain the base effect of all four Mantras at all times.
  • (6) Set:
  • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
  • 70
  • (2) Set:
  • Every time you spend primary resource, you gain 6% increased attack speed for 5 seconds. This effect stacks up to 5 times.
  • 70
  • (2) Set:
  • +500 Vitality
  • 60
  • (2) Set:
  • +15% Extra Gold from Monsters
  • 15% Better Chance of Finding Magical Items
  • This ring sometimes summons a Skeleton when you attack.
  • 60

  • (2) Set:
  • Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
  • Your Hex - Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion.
  • 70

  • (2) Set:
  • Reduce the cooldown of Earthquake by 2 seconds every time it kills an enemy.
  • (4) Set:
  • Cause an Earthquake when you land after using Leap.
  • 70

  • (2) Set:
  • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
  • (4) Set:
  • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light by 500% for 3 seconds.
  • 60

  • (2) Set:
  • Reduce the cooldown of Rain of Vengeance by 2 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
  • (4) Set:
  • Rain of Vengeance deals 100% increased damage.
  • (6) Set:
  • After casting Rain of Vengeance, deal 400% increased damage and take 30% reduced damage for 5 seconds.
  • 70

  • (2) Set:
  • Your Spirit Generators have 25% increased attack speed and 300% increased damage.
  • (4) Set:
  • Dashing Strike spends 75 Spirit, but refunds a Charge when it does.
  • (6) Set:
  • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds.
  • 70

  • (2) Set:
  • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage.
  • (4) Set:
  • Soul Harvest gains the effect of every rune.
  • (6) Set:
  • Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.
  • 70

  • (2) Set:
  • Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
  • (4) Set:
  • Increase the damage of Shield Bash and Sweep Attack by 500%.
  • (6) Set:
  • Every use of Shield Bash or Sweep Attack that hits an enemy grants 30% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
  • 70
  • (2) Set:
  • +250 Strength
  • +250 Dexterity
  • +250 Intelligence
  • +250 Vitality
  • (3) Set:
  • Increases Death's Breath drops by 1.
  • 60
  • (2) Set:
  • +35 Strength
  • +35 Dexterity
  • +35 Intelligence
  • +35 Vitality
  • 70

  • (2) Set:
  • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.
  • (4) Set:
  • You take 50% less damage for 8 seconds after landing with Falling Sword.
  • (6) Set:
  • Increase the damage of Blessed Hammer by 750% and Falling Sword by 500%.
  • 60

  • (2) Set:
  • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have.
  • When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
  • 70

  • (2) Set:
  • Summon a permanent Spider Queen who leaves behind webs that deal 4000% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
  • (4) Set:
  • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
  • (6) Set:
  • The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • 60

  • (2) Set:
  • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
  • (4) Set:
  • Attacks increase your resistance to that damage type by 100% for 6 seconds.
  • (6) Set:
  • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
  • 70

  • (2) Set:
  • The first enemy hit by Furious Charge takes 100% additional damage.
  • (4) Set:
  • Furious Charge gains the effect of every rune.
  • (5) Set:
  • Enemies hit by your Furious Charge take 3000% weapon damage over 3 seconds.
  • 70

  • (2) Set:
  • When receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every 120 seconds.
  • (4) Set:
  • Shadow Power gains the effect of every rune.
  • 70

  • (2) Set:
  • Ranged and melee attackers take 4000 damage per hit
  • (4) Set:
  • Your Thorns damage now hits all enemies in a 15 yard radius.
  • 70

  • (2) Set:
  • Every third hit of your Spirit Generators applies Exploding Palm.
  • (4) Set:
  • Your Seven-Sided Strike deals its total damage with each hit.
  • (6) Set:
  • Your Seven-Sided Strike detonates your Exploding Palm.
  • 70

  • (2) Set:
  • Your generators also generate 1 Discipline.
  • (4) Set:
  • Gain 20% damage reduction and deal 20% increased damage for 4 seconds if no enemy is within 10 yards of you.
  • (6) Set:
  • Your generators and Multishot deal 15% increased damage for every point of Discipline you have.
  • 70

  • (2) Set:
  • Archon gains the effect of every rune.
  • (4) Set:
  • Archon stacks also increase your Attack Speed, Armor and Resistances by 1%.
  • (6) Set:
  • You also gain Archon stacks when you hit with an Archon ability.
  • 70

  • (2) Set:
  • Increase the damage per second of Rend by 500% and its duration to 15 seconds.
  • (4) Set:
  • During Whirlwind you gain 40% damage reduction.
  • (6) Set:
  • Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage.
  • 60

  • (2) Set:
  • Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
  • (4) Set:
  • You and your pets take 2% less damage for every Fetish you have alive.
  • (6) Set:
  • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds.