Class
Set Name
Crafted
Level -
Order by
Set Name Level ▼ Set Bonus Set Parts Distribution
5 Entries
  • 70

  • (2) Set:
  • Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 2 seconds.
  • (4) Set:
  • You take 50% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • (6) Set:
  • Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
  • 70

  • (2) Set:
  • When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
  • (4) Set:
  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second the enemy will Ignite, burning until they die.
  • (6) Set:
  • Your damage is increased by 40% for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000%. You can only have one Elite damage bonus active at a time.
  • 70

  • (2) Set:
  • Archon gains the effect of every rune.
  • (4) Set:
  • Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
  • (6) Set:
  • You also gain Archon stacks when you hit with an Archon ability.
  • 60

  • (2) Set:
  • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
  • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards.
  • 60

  • (2) Set:
  • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
  • (4) Set:
  • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
  • (6) Set:
  • Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.