Selected Class: Witch Doctor
Proc Rates are outdated (based on Patch 2.0.6)

23 Entries
PrimaryProc Rate per Hit/Tick
icon Poison Dart

This is a Signature spell. Signature spells are free to cast.

Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.

icon Corpse Spiders

This is a Signature spell. Signature spells are free to cast.

Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying.

icon Plague of Toads

This is a Signature spell. Signature spells are free to cast.

Release a handful of toads that deal 190% weapon damage as Poison to enemies they come in contact with.

icon Firebomb

This is a Signature spell. Signature spells are free to cast.

Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards.

SecondaryProc Rate per Hit/Tick
icon Grasp of the Dead

Cost: 150 Mana
Cooldown: 8 seconds

Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 760% weapon damage as Physical over 8 seconds.

icon Firebats

Cost: 125 Mana

Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.

icon Haunt

Cost: 50 Mana

Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.

An enemy can only be affected by one Haunt at a time.

icon Locust Swarm

Cost: 300 Mana

Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.

The locusts will jump to additional nearby enemies.

DefensiveProc Rate per Hit/Tick
icon Summon Zombie Dogs

Cooldown: 45 seconds

Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.

icon Horrify

Cooldown: 10 seconds

Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.

icon Spirit Walk

Cooldown: 10 seconds

Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

This ability does not start its cooldown until after its effects expire.

icon Hex

Cooldown: 15 seconds

Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 15% additional damage.

TerrorProc Rate per Hit/Tick
icon Soul Harvest

Cooldown: 12 seconds

Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.

icon Sacrifice

Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards.

icon Mass Confusion

Cooldown: 60 seconds

Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.

DecayProc Rate per Hit/Tick
icon Zombie Charger

Cost: 150 Mana

Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing.

icon Spirit Barrage

Cost: 100 Mana

Bombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold.

icon Acid Cloud

Cost: 175 Mana

Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area.

icon Wall of Death

Cooldown: 8 seconds

Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds.

icon Piranhas

Cost: 250 Mana
Cooldown: 8 seconds

Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.

VoodooProc Rate per Hit/Tick
icon Gargantuan

Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% of your weapon damage as Physical.

icon Big Bad Voodoo

Cooldown: 120 seconds

Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.

icon Fetish Army

Cooldown: 120 seconds

Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical.