Selected Class: Demon Hunter
Proc Rates are outdated (based on Patch 2.0.6)

24 Entries
PrimaryProc Rate per Hit/Tick
icon Hungering Arrow

Generate: 4 Hatred

Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

Requires Bow

icon Entangling Shot

Generate: 4 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Requires Bow

icon Bolas

Generate: 4 Hatred

Shoot out an explosive bola that wraps itself around the enemy. After 1 seconds, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.

icon Evasive Fire

Generate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 5 yards.

Requires Bow

icon Grenade

Generate: 4 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.

SecondaryProc Rate per Hit/Tick
icon Impale

Cost: 20 Hatred

Throw a knife that impales an enemy for 750% weapon damage.

icon Rapid Fire

Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 685% weapon damage as Physical.

Requires Bow

icon Chakram

Cost: 10 Hatred

Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.

icon Elemental Arrow

Cost: 10 Hatred

Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.

Requires Bow

DefensiveProc Rate per Hit/Tick
icon Caltrops

Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

icon Smoke Screen

Cost: 14 Discipline
Cooldown: 1.5 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

This ability does not start its cooldown until after its effects expire.

icon Shadow Power

Cost: 14 Discipline

Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds.

Life per Hit gained is increased by 25% of your Life per Kill.

HuntingProc Rate per Hit/Tick
icon Vault

Cost: 8 Discipline

Tumble acrobatically 35 yards.

icon Preparation

Cooldown: 45 seconds

Instantly restore 30 Discipline.

icon Companion

Cooldown: 30 seconds

Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.

icon Marked for Death

Cost: 3 Discipline

Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds.

DevicesProc Rate per Hit/Tick
icon Fan of Knives

Cooldown: 10 seconds

Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

icon Spike Trap

Cost: 30 Hatred

Lay a trap that arms after 1.5 seconds and triggers when an enemy approaches. The trap has a 0.5 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

icon Sentry

Cost: 20 Hatred

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

icon Vengeance

Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 20 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 40% increased damage.

ArcheryProc Rate per Hit/Tick
icon Strafe

Cost: 12 Hatred

Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

Requires Bow

icon Multishot

Cost: 25 Hatred

Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

Requires Bow

icon Cluster Arrow

Cost: 40 Hatred

Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.

Requires Bow

icon Rain of Vengeance

Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

Requires Bow